Archeotech stellaris. They cannot be researched and they cannot be used. Archeotech stellaris

 
 They cannot be researched and they cannot be usedArcheotech stellaris  In 1 collection by Frag Jacker

WARNING: This mod modifies vanilla files and may not be compatible with other mods. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Particular_Jicama_97. Do Crisis ships still ignore costs. Precursor locations, mapped. 7. 30+ new "discovery!" events. I am not sure if occupying a system is a requirement, but try to do it to be on a safe. also you you can watch some VoD on youtube to see how people do it. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. All trademarks are property of their respective owners in the US and other countries. clone_army_digsite. Ecumenopoles are nice. Just clear the blockers. But it's still annoying, especially if a tech would effectively be detrimental to take (like Synths), or the archeotech components (if you're relying on auto-design for some reason). Reply. Related Topics. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average. • 4 yr. 200 vs. r/Stellaris • /r/Stellaris Developer AMA - Ask your questions here!Stellaris: Bug Reports. NOTE: I made this on Small-Elliptical map. Stellaris Ship Designs Are INSANEEver wondered how the INSANE Ship Design in Stellaris work??? This Video will answer your Question in UNDER 5 Minutes!Edited. It covers the prerequisites, costs, effects, and alternatives of various synthetic techs, such as Synthetic Personality Matrix, Synthetic Evolution, and Synthetic Workers. Society research. Yes, it would seem to me that Archeotech and small artifacts will work like special resources intended to: powerful, scarce, coveted resources worth invading planets for. Description. Paradox Interactive has published a video and developer diary, dedicated primarily to the free update “Lesser Dog” for the space strategy Stellaris . Not sure why I going through the trouble of doing this, but for much clearer experiment I've reduced the amount of tech options to 2 by changing the NUM_TECH_ALTERNATIVES define to 2 in Stellariscommondefines. . Reduces Minor Artifact Cost by 40% for Archeotech Components. The fallen precursors harbor many secrets. My research finished discovering the system and it turned out that there were three special planet anomalies for me: 1. DeanTheDull Necrophage • 1 yr. So, in this case, since Polystea was two jumps away, it. a. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I don't like any of the archeotech weapons except the T slot weapon. 1. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Stellaris. I have the 1 archeotech building I can build and a decently sizable empire, producing ~30 artifacts/month but can't keep up with enemy ship production. This mod is a standalone version of the archivist enclave from my mod Forgotten History. Investing in science in normal starnet could be a suicide decision, here it's a great choice. Stellaris, which I've been imagining as Crusader Kings 2 in space, is in fact looking a bit like CK2 in space, though there are some considerable differences. It can only happen once per game. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. This is *really* unhelpful when comparing an Archeotech weapon inside the ship designer, as you don't know whether the bonus is going to be applied before or other bonuses (eg Home Territory, or strategic resources. Everyone is now post-atomic with shreds of knowledge and tech available from before but the general society equals to that of a feudal system of the dark ages and they are unable to repair or reproduce their old tech - but it doesn't. Jump to latest Follow Reply. Hydrocentric. Economics is everything in stellaris if you have more ships you win. Legacy Wikis. The macro battery is an extremely niche weapon and should be avoided. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something. - Planet rings on ringworlds (sanctuary) fixed in today's patch. : A planet which gives out 10 energy, being filled with ancient power generators. #6. 020 vs. 6 items. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. 2. Like its companion paid add-on “First Contact”, this update places a heavy emphasis on primitive civilizations and interactions with them, adding the ability to conveniently track the technology and awareness of primitive civilizations. You can't go wrong with this, generally it's what I compose my lategame fleets out of with 1-2 titans thrown in. Stellaris is a sci-fi grand strategy game set 200 years into the future. txt. 1. This is a searchable and complete list of Stellaris technologies and their IDs. Feb 21, 2014 2. Cheaper Alloys cost than armor. This mod will extremely buff the following creatures. ). Ironically, there is an advanced armor option known as Dragonscale Armor. Legacy Wikis. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Or they claim a system, excavate it and then dismantle the outpost again. The complainig of the Stellaris community has been the biggest flaw. The plasma accelerator packs in quite a decent damage and is also economical to use with its low energy cost. ago. fixed in today's patch, changed to raw +hp/sec instead of %. You get pre-FTL insight techs from pre-FTLs. The Archeostitan have an average damage of 549,35 vs. Feb 9, 2023; Add bookmark #72We would like to show you a description here but the site won’t allow us. Buzzard Mar 22 @ 10:02pm. Can only be built on planets with those modifiers. fixed in today's patch, replaced with growth/assembly speed bonus. These can be ignored, habitat event rewrite is coming. With a little work, science boats can get into places they normally couldn't, and survey, or spy shamelessly. Tho that was already in 2. Mar 1 @ 2:23am Strictly speaking no DLC ever was worth the asking price if you compare it to the price of the. So usually these federations get crushed by conquering instead of "breaking". The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. Stellaris Real-time strategy Strategy video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. Every Relic has a passive effect as well as. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. Archaeo weapons just cost too many minor relics to be usable in the late-game. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Description. Also I think the best combination is to use armor + hull utility slots, and not using any shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. C-Tier consists of perks that are below average and not very much useful. Then I have selected an empire with the Prosperous Unification Origin. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. I think you have to talk with the Curator Order for them to spawn I believe, costs 100 opinion of them to talk about that subject. Unlocking archeotech x-slots won't unlock the x-slot weapon section on battleships Steps to reproduce the issue. Archeotech Makes Juggernauts Waaaaaaay More Tanky. You don't get archeotech from pre-FTLs. I certainly hope that their special components allow you to beat far higher numbers of enemy ships. 85 -1 = 1. Also this mod gives alternative ways of getting some researches. Subscribe to download. 6. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. Improved Relic Integration. Do the devs intend to scale some of them or no? Also wtf is cloaking? I don't even know how to use it and haven't seen any AI use it either. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. you get archeotec randomly after you researched the faculty, building them costs minor artefacts though, and those can typically only be found in digsites, digsites have an somewhat high chance of leaving behind an deposit of 1 minor artefact also, and if you build your arecheofacility on an. The story pack is accompanied by the free 2. Menacing Corvettes can't carry torpedoes, so on paper they don't appear very good either. Elaka Ya, Efall system. The auto-design will never really make a design that has synergy. k. Added two Cooperative modes, allowing up to five players per empire. ago. Ill-Ad-6082 • 3 yr. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. 779 14. . Zhe Toralf Recruit. Other than that, it's leave them there until they find something. archeotec shipsets. What a wonderful little mod!Tier 3 Archaeostudies Tech. Add a Comment. Than they had their atomic war and bombed themselves back to the medieval. Decreased cool down or costs for Relics (which might be second perk-worthy, since Relics can be extremely powerful)Hmm, content mods usually don't cause any issues as long as you put them below the AI mod. For a roughly 20-year period, I was *barely* holding my energy balance together and could only do so by selling off archeotech periodically. #4. After any empire has surveyed a celestial body, no other empire can reveal an anomaly. I do like the idea of getting the Archeotech ascension perk for free similar to Teachers of the Shroud, as many later Archaeotechs pretty much require it to be effective. If you want to allow it for Melee weapons, then I would also roll the Firepower dice when using a Melee weapon with unstable (the las. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. effect remove_modifier = Command Help. Although the storage of alloys is already full. With those, I was able to create 3 cruiser/battleship/titan fleets using all archeotech, about ~300-350k in total as I got into repeatables, and the costs that come with that. May 2, 2021; Add bookmark #1 I am NOT looking for the best ship design. ; About Stellaris Wiki; Mobile view The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. 23 items. ) -Very hard-hitting lances with some tracking. ago Vanatrix How good is the Archaeo-Engineers Ascension Perk? Advice Wanted I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in comparison to their mid-late game equivalents? Archived post. This mod completely removes all archeotech ship components from the game. Star Wars, Star Trek, Mass Effect, Warhammer 40K, Stargate, Halo, Eve Online, Homeworld, Doctor Who. Content is available under Attribution-ShareAlike 3. I think stellarite is toggleable when you start the game. 2. At the start of the game, no empire knows anything about the universe beyond their home system. Especially if you've taken the archeotech ascension perk and/or have the rubricator. Swarmer missiles can. autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of archeotech on your ships damn that 5k limit on how much minor relic you can store can dissapear in game days. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Mar 7, 2023. g. Load this after anything that might override archeotechs. It is developed by Paradox Development Studio and published by Paradox Interactive, creators of grand strategy series such as Europa Universalis, Crusader Kings, and Hearts of Iron. 9. That’s a good mix and a step up. Really makes me want to play with the new alien and ancient totally discovered by our scientist toys . R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Thread starter PDS_Iggy; Start date Feb 9, 2023;. Stellaris > General Discussions > Topic Details. thehill. I was able to a. Full Topbar. 3 and higher) the new launcher may not properly read the mod as updated when you install the updated version over an old version. This. Shield strength, against full shield penetrators, is given by. Created by MadLad. Report. 1. 2. Play with a friend doing the new origins in coop I took the archeotech ascension perk, he didn't but we got the same stats from the new archeotech. "The pre-requisites for Mega-Engineering aren't just Battleships, Deep Space Installations and Zero Point power; while those are, indeed, needed, one has to remember that Mega-Engineering is a Tier IV tech, meaning that for it to be available, 8 Tier 3 technologies have to be researched first. Archeotech Component Priority Mod. To get a fully cleared cybrex ringworld. Charges may be seen by hovering over the regenerator in the health menu. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. 11, 2001, terrorist attacks. - Archeotech Shield Boosters. I play 0. because of other mods. Legacy Wikis. This massive burst of hull damage means retreat is unlikely and neutron. Runs the specified file with list of commands. I'd love to look at a post-battle summary and be able to say, "Oh, I lost because I couldn't punch through their armor" or "I won because I had tons of cruisers. Repeatable Up to 8 Times. LEADER PORTRAIT BUG IS BEING FIXED FOR 3. Reduces Minor Artifact Cost by 40% for Archeotech Components. The first roll: This page was last edited on 9 June 2019, at 20:01. I'd add further that as it stands I think nanite/fallen empire/archeotech content needs to be meshed together well, nevermind some rather glaring minor artifact number problems. Yes, absolutely. Stellaris: Suggestions. and Planetary Diversity (with comp patch) all work fine with salvor's AI mods. I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. The perk, for whatever reason, only applies to the weapons. The Synth Ascension is the most powerful path in Stellaris - by far. 72 Badges. Subscribe to download. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. EC allows building ships over the cap as well as support more science buildings, Fire Rate flat out increases DPS, Damage wastes some DPS on overkill damage. You can get it as an archaeology reward. Technology. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. apf5 • 6 yr. Late-game Synthetic Evolution blows everything else out of the water. Apr 18, 2021; Add bookmark #1 So, after playing around a bit with the new update, I have mixed feeling about the effect it had on. Acrology Ascension is a royal pain. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. Relic Ship Integration. Repeatable Archaeostudies Tech. EDIT: It is better with the Archeotech Engineers ascension perk, it gives +5 archeoengineer jobs. (Highly designed for modded games) Changes Summary: ALL HP multiplied by x10. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. i use standard 1x costs but that one is entirely up to you, generally going to get to late game faster the faster the research is completed. triggered_country_modifier – A block of. What a wonderful little mod! Tier 3 Archaeostudies Tech. Can only be built on planets with those modifiers. Stellaris. 6. 8 "Gemini" Coop Open Beta is an optional beta patch. I wated to know if the dark matter tech synrgizes well with the archeotechs on the late game (as to build those supposedly. The United States is on track to have spent nearly $6 trillion on war since the Sept. Flesh is Weak is vastly stronger than either Mind Over Matter or Engineered Evolution since Cyborgs are so amazing; a 20% habitability bonus is basically equivalent to a 4-point trait, plus you get 40 years of extra lifespan, plus your leaders get special abilities. Synthetic ascension is the best in terms of resource production, but is also the most expensive path in terms of the research and technology required. 5 dps on a small 100 range by. . Computer system. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Remnants is set to required for this civic, because you will need a constant supply of artifacts to fuel this tech, and it's kinda on theme for. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. You can use this mod to give you a challenge or just prevent the AI from killing them early game. Stellaris Wiki Active Wikis. In that case, delete the mod from the mods folder, start the launcher, close the launcher, and install the mod again. shields shields shields man. I just want to know what a good starting off design for each ship could be like so that I could use that. This is still helpful in 3. It's somewhat similar to the Noble Estates building you get from the Aristocratic Elite civic, you just don't build it unless the planet in question is heavily populated to begin with. Prerequisites: Archaeoengineers Ascension Perk. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. so first the missing techs. The only weapon that has the same stats is. Major overhaul for Gateways, making. 25 / ×2. Content is available under Attribution-ShareAlike 3. The main draw of the Sid Meier's Civilization franchise is that it gives players control of leaders and nations from throughout history. Archeo-Engineers ascension perk bug. Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. Boarding has always sounded like such a 'meh' idea in stellaris, combat is so hands off and ships so individually worthless that stealing them never sounds like a worthwhile idea. First of all an honest thank you for not outright reacting hostile to the sheer idea there might be people who use the auto design feature. : r/Stellaris. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. A searchable list of all Stellaris Modifier IDs for use in console commands on Windows, Mac and Linux (Steam). Stellaris. They are only marginally better than other components (questionable, some feel worse). Paradox Interactive has published a video and developer diary, dedicated primarily to the free update “Lesser Dog” for the space strategy Stellaris . Prerequisites: Archaeoengineers Ascension Perk. Precursor Archeotech will spawn as a resource on planets with a precursor modifier (either as a space deposit on uninhabitable worlds, or a planetary feature (precursor ruins) on a habitable planet. Created by Inny [The Merger] This mod is a global compatibility patch for Stellaris 3. ago. Stellaris 50522 Bug Reports 31042 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. 7. Aaaand now I can't play Stellaris again until the new update. Legacy Wikis. Cloaking is a useful. I'd be surprised if we see any balance or QOL changes, but we might if they feel they can. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. All the non-Cybrex precursor systems do that now. (Without acrimony, simply doing dishonest commercial advertising. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. Exploration is one of the first priorities of any spacefaring empire. Description. Guilliman88 Planet Modifier Guy. Z. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. 😂 I got Stellaris on release, used to design my ships on my own for a while, and then - when we got the ship designer - and the initial rock paper scissors combat model was dumped - for a while - I used the ship designer and. unfortunately, the majority of Stellaris gameplay is not strategically valuable (meaningful) as of now. It makes it much harder to out tech AI and basically impossible to. More information can be found in - Stellaris Dev Diary #293. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. either way , you want at least 1 of them just for the 15% + other hardening if you have a shield-base build . The AI are already only one fifth as likely to find random dig sites as the player. Okay, here is an interesting thought. They cannot be researched and they cannot be used. What with this and archeotech, the patch is very much about building more types of ships rather than just having one design per class. These techs are dirt cheap and do so much for your economy so you want them as soon as possible. No, because alpha strike weapons have been nerfed into the dirt, and the meta of combat is completely different. So you get starbase modules that give 25% shield hardening, and then the shield and armor items that give shield hardening and bonus shields. Is there any strong way to take advantage of Menacing ships not requiring Minor Artifacts to have Archeotech? As the title says. Pretty sure the Archeotech research building is broken. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. Do the devs intend to scale some of them or no? Also wtf is cloaking? I don't even know how to use it and haven't seen any AI use it either. Report. It currently provides the following. The "Meta" Battleship. Due to archeotech, I can only build one licor every six months. . Relic raider. For some reason I can't choose to put acheotech for my weapons but if I choose autofill it'll fill it with archeotech. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0 and 3. Stellaris is a sci-fi grand strategy game set 200 years into the future. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. 12; 3; Reactions: Reply. by FaerieMachinist. 9. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to. run. archeotec shipsets. Nov 17, 2023Nov 13, 2023Yes it's a mod called gulli's planet modifiers adds extra events anomalies and planetary features and more to add flavour as well as a new resource called precursor archeotech. 1 archeological site. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. In middle/last game, my Federation Fleet is using many archeotech modules in the design. We’ll be collecting general feedback and Out of Sync errors until the end of April. 1 Lem update, or from a previous update that hasn't made it to the wiki. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Stellaris Wiki Active Wikis. Building and expansion priorities are reworked to take it into account. I end up with a seriously limited navy size (by minor relic supply), but ship for ship it is a near T7 navy using T2. Stellaris 50382 Bug Reports 30693 Suggestions 19093 Tech Support 2880 Multiplayer 377 User Mods 4628 Stellaris AAR (After Action Reports) Console edition 1213 dyrk Second LieutenantThe way archaeological sites work forces the player to go wide instead of tall. Alacrity Recruit. Starting a new DE empire and I like archeotech. There are still enough techs for a semblance of choice towards the end game, as well as viable paths to focus on to specialize your late game empire ships. 8 if you need to take the archeotech ascension perk, e. broken_world_digsite. this would be a perfect moment to update the Ancient Relics DLC page once the update drops, Archeotech would be an amazing selling point for it. The fact that we find it from pre-FTLs is problematic, but hey! It's a game. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. #3. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. sound – A reference to a sound instance that indicates the sound to be played for activation. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Discuss this update in the discussions section. Unlock an archeotech x-slot weapon, but don't research a normal x-slot weapon. Legacy Wikis. 4. Carrier ai can increase that and thus can increase engagement range. I like ArcheoTech. List includes cheat help and copyable codes. resources – An Economy Unit that determines the resource output and activation cost. It doesn't require the perk. It is an odd request to defend the galaxy. #9. Repeatable Up to 8 Times. This is a very reliable way of acquiring them. Shield strength, against full shield penetrators, is given by. I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. ago. They are a bit pricey so if you're gearing up for a war you might not want them, but if you're playing for long-term growth they're great to have. Compatible. Sep 12, 2018 82 334. i like the new tec, but it seems odd that the turrets look just like regular ones, ideally it would have been cool to get an shipset based around archeotec, maybe like sticking parts of FE ships on an improvised hodgepodge of spacetoasters , maybe something more stylised , or enigmatic looking thing, the art on the weapons. Increase the maximum range of weapons by 100% or so. 1 were never released to the public instead making 3. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Go to Stellaris r/Stellaris. 321. Ex: 5 options for society repeatables. Premium Powerups Explore Gaming. It's a perfectly reasonable position if you take away the meta knowledge of Stellaris being a game where there isn't really. But here's why it's not essential that you do it yourself: The AI is using auto-design to design it's own ships too, so if you use auto-design, you're not at a disadvantage, you're merely on a level playing field. Supernova47x Private.